PhD Student, CS
University of Washington
I explore novel human-centered fabrication techniques to make interactive objects and to meet people’s need in real life. My research interests in fabrication fall into four categories: interactivity, material, mechanical structures, and computational design. My research also aims to bring personal fabrication technologies to a broader audience (e.g., novices, designers, engineers, etc.) for particular purposes.
We were excited that our paper entitled "Ondulé: Designing and Controlling 3D Printable Springs" submitted to UIST'19 was accepted for publication. This work was led by UW CSE PhD student Liang He, and co-authored by Huaishu Peng (UMD CS), Michelle Lin (UW CSE Undergrad), Ravikanth Konjet (Microsoft), François Guimbretière (Cornell), and Jon Froehlich.
May 03, 2019 | Liang
PhD student Liang He's t-shirt design was selected for the ACM CHI student volunteers (SV). This is the second time that Liang has won the CHI t-shirt design contest (the first time was at CHI'14). CHI is the premier conference in the field of Human-Computer Interaction, which will be in Glasgow, UK this year.Liang's t-shirt design is based on a Unicorn, Scotland's national animal (front), and a map of Glasgow (back). Congratulations Liang!
Excited to announce that FabGalaxy, a new online interactive visualization tool for searching fabrication research in HCI and Graphics, is live under Personal Fabrication Research in HCI and Graphics: An Overview of Related Work.Thank you to the support from HCI Engineering Group, MIT CSAIL, which is led by Prof. Stefanie Mueller.
Liang He will present his research projects on fabrication at ACM Symposium on Computational Fabrication and attend the first SIGCHI Summer School Computational Fabrication and Smart Matter. He will share his previous work and recent research with computational fabrication community. He will be granted ACM SIGCHI Travel Fund for attending the summer school.
Oct 14, 2016 | Liang
We are excited to announce that Project SqueezaPulse has been conditionally accepted to TEI 2017 Papers.
Ondulé: Designing and Controlling 3D Printable Springs
Proceedings of UIST 2019 To Appear | Acceptance Rate: 24.4% (93 / 381)
A Multi-Modal Approach for Blind and Visually Impaired Developers to Edit Webpage Designs
ASSETS 2019 | Acceptance Rate: 58.8% (57 / 97)
TacTILE: A Preliminary Toolchain for Creating Accessible Graphics with 3D-Printed Overlays and Auditory Annotations
Extended Abstract Proceedings of ASSETS 2017
Designing 3D-Printed Deformation Behaviors Using Spring-Based Structures: An Initial Investigation
Extended Abstract Proceedings of UIST 2017
Early Explorations of Deformable Interactive Designs with 3D-Printed Springs
Extended Abstract SCF 2017
MakerWear: A Tangible Approach to Interactive Wearable Creation for Children
Proceedings of CHI 2017
SqueezaPulse: Adding Interactive Input to Fabricated Objects Using Corrugated Tubes and Air Pulses
Proceedings of TEI'17
Nov. 15, 2017 | UW CSE Affiliates 2017
Paul G. Allen Center