Liang He

Liang He

PhD Student, Computer Science
University of Washington
I invent design techniques and build interactive design tools to support computational fabrication of mechanically-mediated bits and atoms.

Recent Projects

HandSight

2013 – 2018

Kinetic Fabrication

2019 – Present

UITalk

2019

MakerWear

2012 – 2017

Recent Papers

Recent Videos

Ondulé UIST'19 Talk

Ondulé: Designing and Controlling 3D Printable Springs

Designing 3D-Printed Deformation Behaviors Using Spring-Based Structures: An Initial Investigation

Talks

Ondulé: Designing and Controlling 3D Printable Springs

Oct. 22, 2019 | UIST 2019 Technical Paper Talk

New Orleans

Tech+Design: Interaction Design for a Purpose

Nov. 3, 2016 | Technica: Tech+X Talk Series

University of Maryland, College Park