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ReWear
ReWear

Quick Info

Project Date June 12, 2012 - May 8, 2016
Keywords: wearables, e-textiles, construction kits, electronic textiles, children, making

About

ReWear Creations

ReWear enables children to augment any (existing) garment with computational/electronic behaviors. Some example ReWear designs made during our study session with 9 children.

We present ReWear, a modular ‘plug-and-play’ construction kit for retrofitting existing textiles (e.g., hats, scarfs, shirts) with interactive electronic and computational behaviors without sewing or the creation of code. While a range of well-designed e-textile toolkits exist (e.g., LilyPad), they cater primarily to adults and older children and present a high barrier of entry for some users. ReWear is part of a larger research agenda, called MakerWear, that is aimed at engaging younger children (ages 4-12) in the creative design, play, and customization of e-textiles/wearables. We discuss our initial ReWear prototype, contrast it with past work, and describe a preliminary evaluation.

Publications

ReWear: Early Explorations of a Modular Wearable Construction Kit for Young Children

Majeed Kazemitabaar, Liang He, Katie Wang, Chloe Aloimonos, Tony Cheng, Jon E. Froehlich

Extended Abstracts of CHI 2016 | Best Paper Award

keywords: wearables, e-textiles, construction kits, electronic textiles, children, making

PDF | doi | Citation | MakerWear • ReWear

We design, build, and evaluate interactive tools and techniques to address pressing societal challenges in accessibility, sustainability, education, and beyond.

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